This is still kind of part of my series on fighting game problems, but since this post isn’t really about a problem, I’m considering it a Bonus Round.
I was inspired by a guest lecture in my FOSS class given by Cissi Ovesfotter Alm, a professor here at RIT. She was speaking on the topic of Natural Language Processing, and the early bits of the lecture caused the strangest chain of events in my brain. She said that conversations are cooperative, with both parties working to advance the conversation. She also broke down language into its elements. This initially got me thinking about dancing, particularly tango, mainly because of a friend of mine. The artistry of partner dancing comes from cooperation, but on a technical level, everything a dancer does is a series of moves that can be broken into component parts. But, how far is cooperation from conflict? After all, can’t a conflict appeal to the eye in the same way as a piece of art? I think so.
And besides, we’re not here to dance. That’s not what this series is about. Continue reading