This is the continuation of my campaign for better fighting games, hopefully culminating in a project of my own. I’m making this up as I go along, and trying to be transparent with it all.
Nobody likes losing. I know I don’t. Even if you are of sound mind and calm countenance, losing is still a negative experience. But does that mean it can’t be fun? Losing is simply a matter of mechanics. You lose because the rules say you lose. The rules don’t say you shouldn’t have fun.
This means that the mechanics of the game have to be crafted such that there are still meaningful choices to be made while losing. Basically, if I’m getting beat down, do I still have stuff to do? Continue reading