Humor me for a few lines, reader. Imagine a game. Not just any game, a highly-nuanced, complex game; a competitive game. This game has next to no tutorial yes requires large amounts of precision and timing for even moderately skilled play. At high levels, this game necessitates using glitches and exploits to combat its own complicated systems. The game has no internal progression and makes no effort to teach the player, even through a simple challenge-curve. Are you disgusted yet? This is a problem, no? I mean, the controls could be tight. It could be a pretty game. All of the window dressing could be perfectly in order. And yet, here we are, with a frustrating game because it does nothing for the player at all.
“But Jon,” you say. “This game isn’t even real. Who would make a game like this? Who would play it?” Continue reading