Tag Archives: rit

Bonus Round: Let’s Talk it Out

This is still kind of part of my series on fighting game problems, but since this post isn’t really about a problem, I’m considering it a Bonus Round.

I was inspired by a guest lecture in my FOSS class given by Cissi Ovesfotter Alm, a professor here at RIT.  She was speaking on the topic of Natural Language Processing, and the early bits of the lecture caused the strangest chain of events in my brain.  She said that conversations are cooperative, with both parties working to advance the conversation.  She also broke down language into its elements.  This initially got me thinking about dancing, particularly tango, mainly because of a friend of mine.  The artistry of partner dancing comes from cooperation, but on a technical level, everything a dancer does is a series of moves that can be broken into component parts.  But, how far is cooperation from conflict?  After all, can’t a conflict appeal to the eye in the same way as a piece of art?  I think so.

And besides, we’re not here to dance.  That’s not what this series is about. Continue reading

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Current Project: The End Begins

It recently dawned on me that I haven’t actually posted anything that has to do with my academic life.  It’s not that I feel like I have to prove that I’m a student or anything, but I do think that some of the things I do in my classes qualify as relevant content.  For example, I happen to be working on a game in my Game Software Development class.  I call it The End Begins.

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Just Press Play: Episode 0

Most people never read the “About” sections of blogs, so I’m going to assume that you don’t know anything about me.  I happen to be studying Game Design and Development at Rochester Institute of Technology.  Never heard of it?  Don’t feel bad, if it wasn’t for the nationally ranked GDD program, I’d be just as clueless.  However, RIT is getting some press recently due to a new initiative called “Just Press Play,” sponsored by Microsoft.  It’s being dubbed “a game layer for student success,” and it’s being beta tested by students in the School of Interactive Games and Media only.  The whole shindig launched on October 13, but I can’t start until October 17 because I need a “Play Pass,” which I’ll explain later.

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